Introduction
This text is from early 2010 when a start was made on the development of a 'game' to help understand the dynamic of socio-economic development at the society and community level. The original version of this was prepared in the CA environment, [that is Community Analytics (CA)] before we were advised to discontinue use of that name.
The file name for this text is CCgame_100_01_OutlineRules_100610.odt.
THE GAME OF LIFE
RULES OF THE GAME
Community Focus ... People Focus ... Planning Framework
Where we … the starting gate … a state influenced by many things
- There is my (individual) state
- There is my family state
- There is my friends state
- There are my networks state
- There is my (physical) community state
- There is my state's state
- There is my country's state
- There is my world's state
My individual state … matters a lot
- My education
- My health
- My family
- My wealth
- My attitude
Universal Continuum
Past State
|
Past Activities
|
BOP State
|
Period Activities
|
EOP State
|
Future Activities
|
Future State
|
|
|
Need
|
|
\
Need
|
|
Need
|
|
|
Have
|
|
\
Have
|
|
Have
|
|
|
Unmet need
|
|
\
Unmet need
|
|
Unmet need
|
|
|
Constraint
|
|
\
Constraint
|
|
Constraint
|
Period
|
Need
|
Have
|
Unmet need
|
Constraint
|
Activity
|
Have
|
Sector
Sector: Health
Subsector: Hospital beds
Period (eg year)
|
Need
|
Have
|
Unmet need
|
Constraint
|
Activity
|
Have
|
2001
|
Need hospital with 50 beds
|
Nothing
|
Hospital with 50 beds
|
Insufficient funds
|
Borrow funds
Build hospital with 20 beds
|
Have loan
Have hospital with 20 beds
|
2002
|
Need hospital with 50 beds
|
Have loan
Have hospital with 20 beds
|
Have loan
Deficit of 30 hospital beds
|
Insufficient funds
|
Nothing
|
Have loan
Have hospital with 20 beds
|
Sector: Health
Subsector: Doctors
Period (eg year)
|
Need
|
Have
|
Unmet need
|
Constraint
|
Activity
|
Have
|
2001
|
Need 2 MDs
|
Have 1 MD
|
Need additional MD
|
Insufficient funds
|
Nothing
|
Have 1 MD
|
2002
|
Need 2 MDs
|
Have 1 MD
|
Need additional MD
|
No funds for MDs
|
Lose MD
|
Have no MD
|
Using the Sporting Analogy
These are the stakeholders:
- Scorekeeper
- Rule maker
- Owner
- Manager
- Coach
- Players
- Spectators
- Fans
- Sponsors
- Playing field … Soccer field
- Sports … track and field
- Stands
- Stadium
- Community
What needs to happen to win the game?
What needs to happen to win the league?
Using the Factory Analogy
Success is going to be getting the factory right.
One of the problems with modern society is that almost all the resources are being committed to expanding the overhead departments.
A service economy is essentially one that has a whole lot of overhead and maybe not very much factory.
Creating the Game of Life
Six Pain Points
The following pain points are important in many lives:
- Mortgage
- Healthcare
- Insurance
- Energy cost
- Credit
- Education
But these are more about money than they are about the total reality of life!
Students
|
Parents
|
Time
|
Social class
|
School class
|
Teachers
|
Unions
|
Time
|
School
|
State/District
|
$
|
Performance
|
Region
|
Federal
|
$
|
Performance
|
|
Darien
|
Norwalk
|
Stamford
|
New Canaan
|
Student
|
|
|
|
|
Parents
|
|
|
|
|
Parent time
|
|
|
|
|
Parent values
|
|
|
|
|
Classroom
|
|
|
|
|
Teachers
|
|
|
|
|
Union
|
|
|
|
|
School admin (people)
|
|
|
|
|
School
|
|
|
|
|
School facilities
|
|
|
|
|
School district
|
|
|
|
|
School admin (people)
|
|
|
|
|
District / Region
|
|
|
|
|
State education policies
|
|
|
|
|
State education budget
|
|
|
|
|
Federal education policies
|
|
|
|
|
Federal education budget
|
|
|
|
|
BeyondPolitics.com
Wake Up and Smell the Coffee (WUSTC) … it stinks!
Fix the Flat … from the World is Flat by Thomas Friedman
Human Impact and Profit … HIP
Structure … Framework
Person Family Community
Home Building Block Neighborhood Community
Affinity Community
Physical Community
Subsubsector subsector sector
Subsubfunction subfunction function
Orgnunit Orgnhdqr Orgncons
Community Community Country (?)
Projunit Projcons Projspon
Community Community Country
Affinity Community
Person Family
Physical Community
Sector … Sector Elements
Safety
CP
Culture
CU
Entertainment
CU
Religion
CU
Sports
CU
Economic opportunity
EC
Healthcare
EC
Prosperity
EC
Retirement security
EC
Salaries and wages
EC
Wealth
EC
Education
ED
Experience
ED
Knowhow
ED
Languages
ED
Literacy
ED
Skills
ED
Energy
EN
Family
FF
Friends
FF
Health
HE
Land
NR
Architecture
PH
Commercial real estate
PH
Industrial real estate
PH
Residential housing
PH
Financial services
SE
Sanitation
SE
Sewers
IN
SE
Transport
SE
Water
SE
Roads
IN
Bridges
IN
Internet
IN
SE
Main sector
Sector code
People … quality of life
QL
Culture
CU
Economic activities
EC
Physical place … buildings and construction
PH
Economic services
ES
Education
ED
Energy
EN
Health
HE
Infrastructure
IN
Natural Resources
NR
Organization
OR
Economic
Health
Education
- Education
- Literacy
- Languages
- Skills
- Experience
- Knowhow
Physical place
- Housing
- Architecture
- Land
Culture
- Sports
- Dance
- Music
- Art
- History
Organization
- Government
- Local Governance
- Police
- Business
Natural resoures
- Land
- Water
- Energy
- Minerals
- Trees
- Wildlife
- Scenery
About the person
Each person is individual
A person aggregates to a family
Class is associated with the person
About the family
Metrics about the family
Family
Grandparents … ancestors
Parents
Children
Class is associated with the family
- Family house and home
- Family values
- Family environment
- Family culture
- Family wealth
The components of class
- Occupation
- Education
- Income
- Wealth
- Tensions
- Visual
- Emotional/passion
- Material
- Spiritual
- Metrics about the community
- Part of a community
About the Community
People and families aggregate to be the community
Community has
- Environment
- Schools
- Health services
- Safety (police)
- Infrastructure
- Organizations
- Working cpaital
- Trade and markets / Economy
- Jobs / Employment
Community also has
- Health
- Finance
- Education
- Time
Ways to Measure
Cube
Area
Length ...
Inches, yards, miles, centimeters, meters, kilometers,
Money ...
Dollars, Pounds, Euros, Leones, cfas, yen, etc
Time ...
Seconds. Minutes, Hours, Days, Weeks, Months Years
Value ...
Money equivalent, Value units (to be determined)
Economics ...
GDP
Wealth ...
Money
Trajectory of Life
The Trajectory of Life is determined by decisions.
Decisions are influenced by a very large number of variables
The difference between a child and an adult is that the child has many decisions made for them … in the case of an adult many more decisions are made by the individual. In both case the environment is an enabler of decisions and a constraint.
Spreadsheet model
These are the rows in the spreadsheet … will do some definition of the rows / calculations in due course.
Row title
Row explanation
Age
of a first child in the family
From the perspective of child
Value of family
Class
The following numbers about value of family are NOT related to anything yet!
Wealth
Money wealth (excluding home)
Home
Occupation
Parent 1
Parent 2
Education
Parent 1
Parent 2
Income
Parent 1
Parent 2
Wealth total
Value dimension
Parent 1 age
Parent 1 value
Parent 2 age
Parent 2 value
Other relatives
Other relatives value
Child 1 age
Child 1 value
Child 2 age
Child 2 value
Total family
Family wealth
Starting beginning of year
Money additions
Parent 1 income
Parent 2 income
Total additions
Money expenditures
Federal taxes
State and local taxes
- Housing
- Food and basic essentials
- Technology / lifestyle
- Entertainment
- Travel / vacations
- Child 1 healthcare
- Child 1 education
Total money reductions
Value changes
Parent 1
Parent 2
Child 1
Child 2
About the Child
Age
Money flows
This year cost of eduction
Cum cost of eduction
This year cost of healthcare
Cum cost of healthcare
This year maintenance … food, clothing, entertainment
Cum maintenance
This year money investment in child
Cum money invested in the child
Value quantification
Emotional
Economic
Value total
Value increment
Cost of living
Food and basic essentials
This year cost of living
Cum cost of living
Housing
About Education
Good education and skills determines economic potential
Age of child
Cost of education for single child
Cost of education per year
Cum investment in education
Funded by … who is paying for the education?
Family money
Student … individual loan
Society subsidy
To balance
Total
The value proposition
Initiatives to deliver value
Base school … just the costs
Excellence in education … a multiplier
Excellence in education
Parents efforts
Community efforts
Total value increment
Cum value increment from education
Impact of value delivery … keep you eye on the prize!
NPV of 25 year old with good outcome
Healthcare
Age of child
Cost
Cum investment in healthcare
Value increment … base
Value increment … due health service excellence
Value increment … due parents effort
Value increment … due community effort
Total value increment
Cum value increment from education
Funded by … who is paying for the healthcare?
Family money
Individual
Society subsidy
To balance
Total
Economic value matrix for individual
Age of individual
Annual money cost
Net Present Value of costs (30 year window)
NPV change
Annual money earnings
Net Present Value of earnings (20 year window)
NPV change
Net NPV money cost net of NPV money earnings
June 11, 2010
P's
- Pain
- Paint
- Pals
- Partnership
- Passion
- Patience
- Peer
- People
- Perfect
- Performance
- Perseverance
- Person
- Perspective
- Plan
- Planet
- Plus
- Population
- Positive
- Possible
- Pot, Prohibition and Prostitution
- Practical
- Practice
- Pragmatic
- Prejudice
- Process
- Procreation
- Productivity
- Progress
- Prosperity
- Prostitution
- Prudence
- Public Private Partnership
- Purpose
June 12, 2010
From Chris C
Peter,
Peter, this video will help us finalize the Value proposition algorithm and motivational aspect of our project.
This is it… the video that will help us complete the variables we identified yesterday. Pay close attention to the S.M.A.R.T. acronym and the “People are Multidimentional”… we are there now let’s put the rest together. I took the liberty to post this video under your profile in millennial.com
Video
http://mellennial.com/index.php?option=com_community&view=videos&task=video&userid=92&videoid=27&Itemid=111
Vision
Passion
Action
Deadline
Frustrated
Demotivated
Disillusioned
Accountability
Challenge
Encourage
Engage
Motivate
S.M.A.R.T.
Specific
Measurable
Attainable
Realistic
Timely
Help to become account
Goal minded
Personal growth
Trustworthy
Relationship
Vague goals get vague results
Are you headed in the right direction
People are MULTIDIMENTIONAL (this is our algorithm)
Imagine if you had no constraints
If you could have anything you want
What would it be…..
Financial
Career
Health
Relationships
Recreation
Contribution
Personal
Education
Anything else?
What’s stopping you
Project yourself into the future
In six months, you’ll be closer to your goal
How will you celebrate… congratulations.
From ancient times:
earth,
air,
fire,
water,
ether
Phlogiston Theory
© Copyright 1996, Jim Loy
http://www.jimloy.com/physics/phlogstn.htm
In ancient times, there were sometimes considered to be four elements: earth, air, fire, and water. In the heavens was the fifth element (the quintessence), the ether. This theory lacked the predictive power to make alchemy a science. Eventually, early chemists decided that combustion was the most important chemical reaction, that understanding combustion would actually revolutionize chemistry. Early on, they had the impressive insight that the corrosion of metals was a form of combustion. Another impressive insight was that respiration, in animals, is also a form of combustion. A common test of the goodness of any given air (gas) was to measure the time that a mouse would survive, breathing the air.
|